![]() ![]() Not only that, but the game’s cutscenes are flawlessly integrated with the gameplay sections and allow the game’s pacing to flow.Ĭombat system is fluid and engaging Cleaning the floor Despite the plot of the game being fairly simple, the story is filled with funny moments that will make the player smile the whole playthrough. Each character has superb voice acting that makes them not only unique, but feel alive. ![]() The comic book art style helps, but the amount of detail and care put in the cutscenes and animations, is what makes the characters stand out. The world of Hi-Fi RUSH is filled with amusing and charming characters. As they pursue their targets, they recruit more allies in order to, eventually, defeat Kale, the CEO. The two hatch a plan to shut down SPECTRA by securing passkeys from each of the company’s executives. They discover that SPECTRA, an AI-program, uses Vandelay’s cybernetic implants for mind control. Shortly after, Chai meets Peppermint, who guides him to her hideout. He discovers that his new robotic arm can deploy a magnetic grabber stick, which he uses to create a weapon resembling an electric guitar. During the limb replacement process, his music player falls into his chest and embeds with it, giving Chai the ability to sense music and rhythm. ![]() However, he is secretly designated as a garbage collector to work for the company. Chai arrives at Vandelay Technologies to volunteer for a cybernetic limb replacement program called Project Armstrong. We take control of Chai, a 25-year-old man with a disabled right arm. Hi-Fi RUSH has a varied set of levels and environments Becoming a rock star The game quickly gained popularity and even became a trending topic on Twitter and other social media services. After all, considering the reviews and reception, it is safe to assume that the risk paid off. So they suggested releasing the game straight to Game Pass, in order to lower the entry point and let players recommend the game. Perhaps Microsoft wasn’t feeling too confident about the game, and marketing was not a priority. Director John Johanas felt like developing a game that was the complete opposite of horror. After all, Tango Works was well-known for their horror titles, such as The Evil Within series. The team behind the game was worried that releasing such a game with a shadow drop would be risky. Some started downloading the game, and others, thanks to the cloud, started playing right away. Given the first impressions people got with the release trailer, many players logged in to their Xbox accounts in order to start playing. This practice of announcing a new product and release it almost instantly is commonly referred to as a shadow drop. Not only that, but the game released shortly after the Developer Direct ended, straight to Game Pass Ultimate. The game releases straight to Game Pass Ultimate A nice surpriseĪnnounced during the Xbox and Bethesda Developer Direct on last January, Hi-Fi RUSH’s trailer quickly grabbed the attention of those watching the livestream. Or at least, a passion project from a very dedicated team. Hi-Fi RUSH may not 100% be an AA release, but the amount of care, polish, charisma and sheer innovation, sure make it feel like one. Specially, after considering the premise of the title, gameplay, and style included. Still, once you learn about how the game came to be, and the team behind, the picture becomes more clear. Considering their background, catalog of releases and being owned by one of the largest companies in the world. Of course, it’s kinda cheeky to claim that a game published by Bethesda is an AA release. As someone who likes the innovation and charisma from indie games, and the polish and care of bigger productions, I am glad to see titles like Hi-Fi RUSH, the game we’ll cover today. For a long time, titles that could be considered AA, would be a rare sight. Of course, there are some exceptions, but those are far in-between each other, and published by veteran companies. And said big corporations, for the most part, have been producing bigger and bigger games. Indie studios have managed to produce high quality titles without the help of big corporations. Despite that the breach between indie games and AAA blockbusters has become tighter, AA titles have become scarce. As the years go on, and I become older, just like everyone else, I started to notice something. ![]()
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